123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348 |
- MILKDROP_PRESET_VERSION=201
- PSVERSION=2
- PSVERSION_WARP=2
- PSVERSION_COMP=2
- [preset00]
- fRating=3.000
- fGammaAdj=1.000
- fDecay=1.000
- fVideoEchoZoom=1.007
- fVideoEchoAlpha=0.500
- nVideoEchoOrientation=1
- nWaveMode=7
- bAdditiveWaves=1
- bWaveDots=0
- bWaveThick=0
- bModWaveAlphaByVolume=1
- bMaximizeWaveColor=1
- bTexWrap=1
- bDarkenCenter=0
- bRedBlueStereo=0
- bBrighten=0
- bDarken=0
- bSolarize=0
- bInvert=0
- fWaveAlpha=0.100
- fWaveScale=2.781
- fWaveSmoothing=0.900
- fWaveParam=0.000
- fModWaveAlphaStart=0.000
- fModWaveAlphaEnd=1.100
- fWarpAnimSpeed=1.000
- fWarpScale=1.000
- fZoomExponent=1.00000
- fShader=0.000
- zoom=1.00990
- rot=0.00000
- cx=0.500
- cy=0.500
- dx=0.00000
- dy=0.00000
- warp=0.01000
- sx=1.00000
- sy=1.00000
- wave_r=0.650
- wave_g=0.650
- wave_b=1.000
- wave_x=0.500
- wave_y=0.500
- ob_size=0.007
- ob_r=0.000
- ob_g=0.000
- ob_b=0.000
- ob_a=0.000
- ib_size=0.260
- ib_r=0.250
- ib_g=0.250
- ib_b=0.250
- ib_a=0.000
- nMotionVectorsX=64.000
- nMotionVectorsY=48.000
- mv_dx=0.000
- mv_dy=0.000
- mv_l=0.850
- mv_r=0.500
- mv_g=0.500
- mv_b=0.500
- mv_a=0.000
- b1n=0.000
- b2n=0.000
- b3n=0.000
- b1x=1.000
- b2x=1.000
- b3x=1.000
- b1ed=0.250
- wavecode_0_enabled=0
- wavecode_0_samples=512
- wavecode_0_sep=0
- wavecode_0_bSpectrum=0
- wavecode_0_bUseDots=0
- wavecode_0_bDrawThick=0
- wavecode_0_bAdditive=0
- wavecode_0_scaling=1.00000
- wavecode_0_smoothing=0.50000
- wavecode_0_r=1.000
- wavecode_0_g=1.000
- wavecode_0_b=1.000
- wavecode_0_a=1.000
- wavecode_1_enabled=0
- wavecode_1_samples=512
- wavecode_1_sep=0
- wavecode_1_bSpectrum=0
- wavecode_1_bUseDots=0
- wavecode_1_bDrawThick=0
- wavecode_1_bAdditive=0
- wavecode_1_scaling=1.00000
- wavecode_1_smoothing=0.50000
- wavecode_1_r=1.000
- wavecode_1_g=1.000
- wavecode_1_b=1.000
- wavecode_1_a=1.000
- wavecode_2_enabled=0
- wavecode_2_samples=512
- wavecode_2_sep=0
- wavecode_2_bSpectrum=0
- wavecode_2_bUseDots=0
- wavecode_2_bDrawThick=0
- wavecode_2_bAdditive=0
- wavecode_2_scaling=1.00000
- wavecode_2_smoothing=0.50000
- wavecode_2_r=1.000
- wavecode_2_g=1.000
- wavecode_2_b=1.000
- wavecode_2_a=1.000
- wavecode_3_enabled=0
- wavecode_3_samples=512
- wavecode_3_sep=0
- wavecode_3_bSpectrum=0
- wavecode_3_bUseDots=0
- wavecode_3_bDrawThick=0
- wavecode_3_bAdditive=0
- wavecode_3_scaling=1.00000
- wavecode_3_smoothing=0.50000
- wavecode_3_r=1.000
- wavecode_3_g=1.000
- wavecode_3_b=1.000
- wavecode_3_a=1.000
- shapecode_0_enabled=1
- shapecode_0_sides=3
- shapecode_0_additive=0
- shapecode_0_thickOutline=0
- shapecode_0_textured=0
- shapecode_0_num_inst=1
- shapecode_0_x=0.370
- shapecode_0_y=0.500
- shapecode_0_rad=6.81129
- shapecode_0_ang=3.64425
- shapecode_0_tex_ang=0.00000
- shapecode_0_tex_zoom=1.00000
- shapecode_0_r=0.000
- shapecode_0_g=0.000
- shapecode_0_b=0.000
- shapecode_0_a=0.500
- shapecode_0_r2=0.000
- shapecode_0_g2=0.000
- shapecode_0_b2=0.000
- shapecode_0_a2=0.500
- shapecode_0_border_r=1.000
- shapecode_0_border_g=1.000
- shapecode_0_border_b=1.000
- shapecode_0_border_a=1.000
- shape_0_init1=t1 = rand(100)*0.01;
- shape_0_init2=t2 = rand(100)*0.01;
- shape_0_per_frame1=ang = q1*(0.303 + 0.01*t1);
- shape_0_per_frame2=r = min(1,max(0,0+ 0.1*sin(time*0.417 + 1)));
- shape_0_per_frame3=g = min(1,max(0,0 + 0.1*sin(time*0.391 + 2)));
- shape_0_per_frame4=b = min(1,max(0,0 + 0.1*sin(time*0.432 + 4)));
- shape_0_per_frame5=r2 = min(1,max(0,r2 + 0.02*sin(time*0.657 + 3)));
- shape_0_per_frame6=g2 = min(1,max(0,g2 + 0.02*sin(time*0.737 + 5)));
- shape_0_per_frame7=b2 = min(1,max(0,b2 + 0.02*sin(time*0.884 + 6)));
- shape_0_per_frame8=additive =0.5+0.15*(bass+bass_att);
- shapecode_1_enabled=1
- shapecode_1_sides=100
- shapecode_1_additive=1
- shapecode_1_thickOutline=0
- shapecode_1_textured=1
- shapecode_1_num_inst=1
- shapecode_1_x=0.370
- shapecode_1_y=0.500
- shapecode_1_rad=0.89796
- shapecode_1_ang=3.64425
- shapecode_1_tex_ang=0.00000
- shapecode_1_tex_zoom=1.00000
- shapecode_1_r=1.000
- shapecode_1_g=1.000
- shapecode_1_b=1.000
- shapecode_1_a=0.500
- shapecode_1_r2=0.000
- shapecode_1_g2=0.000
- shapecode_1_b2=0.000
- shapecode_1_a2=1.000
- shapecode_1_border_r=1.000
- shapecode_1_border_g=1.000
- shapecode_1_border_b=1.000
- shapecode_1_border_a=0.000
- shape_1_init1=t1 = rand(100)*0.01;
- shape_1_init2=t2 = rand(100)*0.01;
- shape_1_per_frame1=x = x + 0.07*sin(q1*0.15+3);
- shape_1_per_frame2=y = y + 0.03*sin(q1*0.19+1);
- shape_1_per_frame3=tex_ang = q1*(0.01 + 0.0001*t1);
- shape_1_per_frame4=r = min(1,max(0,r + 0.01*sin(time*0.0417 + 1)));
- shape_1_per_frame5=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
- shape_1_per_frame6=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
- shape_1_per_frame7=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
- shape_1_per_frame8=g2 = min(1,max(0,g2 + 0.01*sin(time*0.0437 + 5)));
- shape_1_per_frame9=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
- shapecode_2_enabled=1
- shapecode_2_sides=100
- shapecode_2_additive=1
- shapecode_2_thickOutline=0
- shapecode_2_textured=1
- shapecode_2_num_inst=1
- shapecode_2_x=0.670
- shapecode_2_y=0.430
- shapecode_2_rad=0.51386
- shapecode_2_ang=4.20974
- shapecode_2_tex_ang=0.00000
- shapecode_2_tex_zoom=1.00000
- shapecode_2_r=1.000
- shapecode_2_g=1.000
- shapecode_2_b=1.000
- shapecode_2_a=1.000
- shapecode_2_r2=0.000
- shapecode_2_g2=0.000
- shapecode_2_b2=0.000
- shapecode_2_a2=1.000
- shapecode_2_border_r=1.000
- shapecode_2_border_g=1.000
- shapecode_2_border_b=1.000
- shapecode_2_border_a=0.000
- shape_2_init1=t1 = rand(100)*0.01;
- shape_2_init2=t2 = rand(100)*0.01;
- shape_2_per_frame1=x = x + 0.05*sin(q1*0.017);
- shape_2_per_frame2=y = y + 0.09*sin(q1*0.013);
- shape_2_per_frame3=tex_ang = q1*(0.02 + 0.0001*t1);
- shape_2_per_frame4=rad = rad * (0.9 + 0.2*t2);
- shape_2_per_frame5=r = min(1,max(0,r + 0.01*sin(time*0.417 + 1)));
- shape_2_per_frame6=g = min(1,max(0,g + 0.01*sin(time*0.391 + 2)));
- shape_2_per_frame7=b = min(1,max(0,b + 0.01*sin(time*0.432 + 4)));
- shape_2_per_frame8=r2 = min(1,max(0,r2 + 0.01*sin(time*0.457 + 3)));
- shape_2_per_frame9=g2 = min(1,max(0,g2 + 0.01*sin(time*0.437 + 5)));
- shape_2_per_frame10=b2 = min(1,max(0,b2 + 0.01*sin(time*0.484 + 6)));
- shapecode_3_enabled=1
- shapecode_3_sides=100
- shapecode_3_additive=1
- shapecode_3_thickOutline=0
- shapecode_3_textured=1
- shapecode_3_num_inst=1
- shapecode_3_x=0.500
- shapecode_3_y=0.500
- shapecode_3_rad=0.22298
- shapecode_3_ang=0.00000
- shapecode_3_tex_ang=0.00000
- shapecode_3_tex_zoom=1.00000
- shapecode_3_r=0.600
- shapecode_3_g=0.800
- shapecode_3_b=1.000
- shapecode_3_a=1.000
- shapecode_3_r2=0.000
- shapecode_3_g2=0.000
- shapecode_3_b2=0.000
- shapecode_3_a2=1.000
- shapecode_3_border_r=1.000
- shapecode_3_border_g=1.000
- shapecode_3_border_b=1.000
- shapecode_3_border_a=0.000
- shape_3_per_frame1=x = x + 0.08*sin(q1*0.25);
- shape_3_per_frame2=y = y + 0.1*sin(q1*0.5+2);
- shape_3_per_frame3=ang = time;
- per_frame_1=movement = movement + 0.03*(bass+bass_att) + 0.003*pow(bass+1,3) + 0.01;
- per_frame_2=q1 = movement;
- per_frame_3=monitor =q1;
- per_frame_4=
- per_frame_5=// the möbius transformation
- per_frame_6=// z -> (az+b)/(cz-d); where a,b,c,d are complex numbers and z will be the uv-vector
- per_frame_7=// (az+b)/(cz-d) = a/c + mu/(cz+d), with mu = (bc-ad)/c
- per_frame_8=// so a/c and mu can be calculated outside of the shader
- per_frame_9=
- per_frame_10=//before inversion
- per_frame_11=
- per_frame_12=scale = 1;
- per_frame_13=angle = time*.2;
- per_frame_14=translation_x = 0;
- per_frame_15=translation_y = 0.12;
- per_frame_16=
- per_frame_17=a_r = cos(angle)*scale;
- per_frame_18=a_i = sin(angle)*scale;
- per_frame_19=b_r = translation_x;
- per_frame_20=b_i = translation_y;
- per_frame_21=
- per_frame_22=//complex inverted
- per_frame_23=scale = 1;
- per_frame_24=angle = sin(time*0.1337)*0.3;
- per_frame_25=translation_u = 0;
- per_frame_26=translation_v = -0.2;
- per_frame_27=
- per_frame_28=// c
- per_frame_29=q15 = cos(angle)*scale;
- per_frame_30=q16 = sin(angle)*scale;
- per_frame_31=
- per_frame_32=// d
- per_frame_33=q17 = translation_u;
- per_frame_34=q18 = translation_v;
- per_frame_35=
- per_frame_36=// c^(-1)
- per_frame_37=c_inv_r = q15/(q15*q15+q16*q16);
- per_frame_38=c_inv_i = q16/(q15*q15+q16*q16);
- per_frame_39=
- per_frame_40=// a*c^(-1)
- per_frame_41=q11 = (a_r*c_inv_r - a_i*c_inv_i);
- per_frame_42=q12 = (a_r*c_inv_i - a_i*c_inv_r);
- per_frame_43=
- per_frame_44=// (bc-ad)
- per_frame_45=bcad_r = (b_r*q15 - b_i*q16)-(a_r*q17-a_i*q18);
- per_frame_46=bcad_i = (b_r*q16 - b_i*q15)-(a_r*q18-a_i*q17);
- per_frame_47=
- per_frame_48=// mu*c^(-1)
- per_frame_49=q13 = bcad_r*c_inv_r - bcad_i*c_inv_i;
- per_frame_50=q14 = bcad_r*c_inv_i - bcad_i*c_inv_r;
- warp_1=`shader_body
- warp_2=`{
- warp_3=` // sample previous frame
- warp_4=` ret = tex2D( sampler_main, uv ).xyz;
- warp_5=`
- warp_6=` // take the difference between the crisp and blurred images,
- warp_7=` // then add it back into the image. Creates spots and stripes over time.
- warp_8=` ret += (ret - GetBlur2(uv))*0.6;
- warp_9=` ret *= 0.9;
- warp_10=`
- warp_11=` // add noise:
- warp_12=` float2 dither_uv = uv_orig*texsize.xy*texsize_noise_lq.zw * 0.4 + rand_frame.xy;
- warp_13=` ret += (tex2D(sampler_noise_lq, dither_uv).xyz-0.5)/256.0 * 12 * saturate(treb_att-1);
- warp_14=`
- warp_15=` // desaturate over time, to keep the globs white
- warp_16=` ret = lerp(ret, lum(ret), 0.08);
- warp_17=`}
- comp_1=`sampler sampler_sunrise;
- comp_2=`shader_body
- comp_3=`{
- comp_4=`
- comp_5=`float2 ac = float2(q11,q12);
- comp_6=`float2 mu = float2(q13,q14);
- comp_7=`float2 c = float2(q15,q16);
- comp_8=`float2 d = float2(q17,q18);
- comp_9=`
- comp_10=`float2 z = (uv-0.5);
- comp_11=`
- comp_12=`// (c*z + d)
- comp_13=`float2 czd = float2(z.x*c.x-z.y*c.y,z.x*c.y-z.y*c.x)*aspect.yx + d;
- comp_14=`// mu/(cz+d)
- comp_15=`float2 moebius = float2( mu.x*czd.x + mu.y*czd.y , mu.y*czd.x-mu.x*czd.y )/(czd.x*czd.x+czd.y*czd.y) + ac;
- comp_16=`
- comp_17=`moebius = 0.5 + (1.0 - abs( frac( moebius * 0.5 ) * 2 - 1.0 )-0.5)*0.99;
- comp_18=`
- comp_19=`uv = moebius;
- comp_20=`
- comp_21=`ret = GetPixel(uv);
- comp_22=`}
- comp_23=`
|